mvdf
While mvdf
may be used by itself to generate simple
data-defined renders, the main goal of this package is to make it easy
to build more complex rendering methods that take advantage of the same
set of building blocks to provide a relatively unified and cohesive user
interface. To do so, mvdf
aims to provide a translation
layer between data frames and exporter functions, which let the user
library(dplyr)
#>
#> Attaching package: 'dplyr'
#> The following objects are masked from 'package:stats':
#>
#> filter, lag
#> The following objects are masked from 'package:base':
#>
#> intersect, setdiff, setequal, union
tribble(
~ Slot, ~ Class, ~ Package, ~ Description, ~ Units, ~ Class, ~ Unique, ~ Must_Provide, ~ Default,
"x", "mvdf_obj", "mvdf", 'Distance of the origin of the object from the origin of the grid system (the central point at 0, 0, 0) in meters in the x direction. Coordinates are assumed to be on a right-handed coordinate system with Z oriented as the natural "vertical" direction.', "meters", "Numeric", FALSE, TRUE, NA,
"y", "mvdf_obj", "mvdf", 'Distance of the origin of the object from the origin of the grid system (the central point at 0, 0, 0) in meters in the y direction. Coordinates are assumed to be on a right-handed coordinate system with Z oriented as the natural "vertical" direction.', "meters", "Numeric", FALSE, TRUE, NA,
"z", "mvdf_obj", "mvdf", 'Distance of the origin of the object from the origin of the grid system (the central point at 0, 0, 0) in meters in the z direction. Coordinates are assumed to be on a right-handed coordinate system with Z oriented as the natural "vertical" direction.', "meters", "Numeric", FALSE, TRUE, NA,
"idx", "mvdf_obj", "mvdf", 'A unique identifier (or "index") for each object to be modeled.', NA, "Character", TRUE, FALSE, "Sequential index",
"diffuse_color", "mvdf_simple_material", "mvdf", "Diffuse color of the material, as an RGBA array of floats scaled from 0-1.", NA, "Character", FALSE, FALSE, "0.8,0.8,0.8,0.8",
"metallic", "mvdf_simple_material", "mvdf", "Amount of mirror reflection for raytrace, as a float from 0-1", "Numeric", "Proportion", FALSE, FALSE, "0",
"roughness", "mvdf_simple_material", "mvdf", "Roughness of the material, as a float from 0-1.", "Numeric", "Proportion", FALSE, FALSE, "0"
)
#> # A tibble: 7 × 9
#> Slot Class Package Description Units Class Unique Must_Provide Default
#> <chr> <chr> <chr> <chr> <chr> <chr> <lgl> <lgl> <chr>
#> 1 x mvdf… mvdf "Distance … mete… Nume… FALSE TRUE <NA>
#> 2 y mvdf… mvdf "Distance … mete… Nume… FALSE TRUE <NA>
#> 3 z mvdf… mvdf "Distance … mete… Nume… FALSE TRUE <NA>
#> 4 idx mvdf… mvdf "A unique … <NA> Char… TRUE FALSE Sequen…
#> 5 diffuse_col… mvdf… mvdf "Diffuse c… <NA> Char… FALSE FALSE 0.8,0.…
#> 6 metallic mvdf… mvdf "Amount of… Nume… Prop… FALSE FALSE 0
#> 7 roughness mvdf… mvdf "Roughness… Nume… Prop… FALSE FALSE 0